Universal minecraft editor convert worlds
- #Universal minecraft editor convert worlds how to#
- #Universal minecraft editor convert worlds download#
#Universal minecraft editor convert worlds download#
If you want to keep the original world, you can move or download the files mentioned above, or simply rename them (like adding. It will then create a new one on next server startup. Delete or move all of these files in the Storage folder so that the game will not detect an existing world. Inside, you will frequently see a the files Game.db, Game.eco, and a folder called Backups.
The files for the world are stored in the folder Storage, located in the main directory. World Files are Stored in the Storage Folder It will then generate a whole new world on startup instead. So, you will need to remove the existing world (by deleting, moving, or downloading the files) so the the server does not detect an existing world. The settings in the WorldGenerator.eco config file are only used when it creates an entirely new world. If there's an existing world on the server, it will skip creating a new world, and the game will simply keep loading the existing world over and over. The "y" value does not need a comma at the end.When editing the "x" value, the line needs to end with a comma, directly following the size value.The "x" and "y" values need to be the same number (it has to be a square)Īlso, please be careful of the JSON format when editing the "x" and "y" values:.When choosing the world size, there are two important rules that have to be followed: In the screenshot below, these are lines 5 through 6, and they are marked with two red arrows in the screenshot. To change the size of the world being generated, look for the section labelled "Dimensions", and then change the numbers after the values "x" and "y". Editing the WorldGenerator.eco Config File
#Universal minecraft editor convert worlds how to#
A link to that same guide again is located here: How to Use the File Editor in the Nodecraft File Manager. It shows what those syntax warning indicators look like. The guide mentioned above also has a section on editing JSON files (at the very end of the guide). The text editor in the Nodecraft file manager will warn you if the syntax is violated, and provide indicators for where the issue is possibly located. JSON files have very specific syntax rules, and the overall format, quote marks, brackets, and commas are required. The config file WorldGenerator.eco is in JSON format. How to Use the File Editor in the Nodecraft File Manager. We have a more detailed guide on how to use the file editor in the file manager, which you can find here: To edit the file, click on the box to the left of it's name, and then click on the "Edit" button. Config files that end in ".template" are essentially backup copies, and the game will not read or load any settings in file that end in ".template".
There is another config file named in the "Configs" folder. The files are in alphabetical order, so you will have to scroll down to find it. Inside the Configs folder, please locate the config file WorldGenerator.eco. Locate the WorldGenerator.eco Config File The folder called Configs is where the config files for the game are stored, including the file WorldGenerator.eco. Increasing world size to very large numbers (200 - 300 or even higher) will require a drastically increased amount of RAM to run the world map. The standard size for worlds is 72 by 72. Increasing the size of a world in the game Eco will increase the amount of RAM and CPU required by the server to run the world. Changing world size will require that a completely new world be created, and any progress on earlier worlds cannot be carried over to a new world. This is done by changing values in a config file called WorldGenerator.eco, which is used by the game to create new worlds. This guide will show you how to change the size of the world on your Eco server.